I think I’m going to work on SDCC as I feel I’d rather make tools than make games. Making tools for one’s own work is very satisfying. And also, who wouldn’t want to write his own compiler ?
Just joking. What I’ll try to do is, to add a processor to an existing compiler. That’s complicated enough.
So why SDCC ? it’s adapted for older processors and controllers one finds in old video game consoles it allows to generate binaries for a cousin of the TLCS-900, the TLCS-90.
So I downloaded (…)
Log book
Everything that can’t go anywhere else.
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A first dive into SDCC
22 janvier 2023, par Mathieu Brèthes -
Introduction
18 décembre 2022, par Mathieu BrèthesSo, why this website ? Why creating a website in 2022 ? This will be a general introduction.
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A menu for Nils
3 décembre 2022, par Mathieu BrèthesNils has always created physical devices to present Hanging Around, his RPGMaker-based videogame. Arcade stations, more specifically ; the first one being installed at Grenoble’s School of Art ; the second which is now at my place ; and now a third one for an exhibition (above).
For the latter, Nils needed an interactive menu able to either launch the game, or launch some videos of projects he worked on. He designed an animated GIF to put in the background of the menu for the "old school" (…) -
What kind of game is Nine Suns ?
21 novembre 2022, par Mathieu BrèthesTo make a quick portrait of the game...
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Examples of RenPY games
20 novembre 2022, par Mathieu BrèthesThere are several IDEs and tools used to develop interactive fictions, and more specifically visual novels. I have been experimenting for a while with RenPY, a Python-based environment. With RenPY one can make games for Mac, Windows, Linux and Android, which is great. Many of those games are then release on Itch.io or Steam.
Here are a few examples of small games developed by other people with RenPY : Someone Stole My Lunch puts you in the position of an employee with a lunchbox problem (…)