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Situation : July 2025
vendredi 25 juillet 2025, par
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To be honest I did not go as far as I expected with DiaVN. This is my tool made to generate Visual Novela from diagrams. I went far - I have passed all the stages of diagram analysis, reorganisation, and sequence generation, and the only thing left to do now is to generate the output code from the linear sequences, easy peasy.
Yet here we are, the last 10% of a project take the same amount of time as the first 90%. I need to keep writing code to a proper standard (documentation first, testing second, finally code) then i need to integrate all the stages together into a final progeal and test it end to end before putting it to real-life work. This is still very time-consuming, and time is short.
So what should I do ? I had first decided to adapt DiaVN to generate HTML code, which seemed easier for me than generating RenPY code. The idea, discussed with Claire, was to get something online quickly and get feedback from my visitors. But DiaVN is not really suited for working that way : with it, you need to conceive your game as a whole first, and then publish it. This does not fit my capabilities - i simply don’t have long enough periods of available time to work like this.
The only way for me to get something out there, possibly with feedback from people who light visit, is to publish it bit by bit daily and watch it grow organically, a bit like what I did for530 Days,my answering machine, or Adventure. I’d need a as simple as possible piece of presumably PHP+MySQL code that I could access from my phone to directly create new nodes in my tale. Yet another development ? Maybe, but it might be worthy...